Witchwood

What stories will be told among the trees?

Today is Pinesday, the 6th day of Umbra, year 824 of the New Velliar Reckoning.

Witchwood is an ongoing fantasy-adventure live-action roleplaying game founded in 2013.

4-H Camp Middlesex in Ashby, MA is about an hour and 15 minutes north-west of Boston, MA.

The Witchwood forest was long kept from the world, until those who dwelt there were wracked by unending nightmares, bleeding green tears and going mad. Outsiders were invited into the woods to seek a cure. Though the sickness has ended, the port of Oak Harbor remains open. Dangers remain, along with wonders and opportunity. Read more about the World of Evren.

The Witchwood is also a gateway to the neighboring realms: Firmament and Reverie. Reverie is the realm of dreams and knowledge. Firmament is the realm of structure and elemental power. Beyond those realms sit Umbra and Vigor. Umbra is the world of shades and spirit, of emotion and self. Vigor is the world of quintessence: of potential, skill, craft, and action. Beyond Umbra and Vigor lies the Void, and the less said of that place the better.

Witchwood offers deep immersion, extensive lore and mythos, and a strong sense of consistency. Witchwood is a "big tent" game that supports a variety of playstyles – proactive and reactive, competitive and cooperative, expressive and internal. Sometimes it is dark and scary, sometimes it is bright and happy. Sometimes it is sword-and-sorcery adventure, sometimes it is cloak-and-dagger intrigue, and sometimes it is the treachery and danger of eldritch horror.

There are many stories to create: some small and personal; some large in scope, big enough to sweep everyone into the struggle. Through it all, we maintain a commitment to a collaborative and respectful environment. Read more about our values.

Have other questions? Want to get involved? Find out who to talk to!

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